A downloadable game

FACT SHEET

  • Deakin University Student Project
  • Started on April 2017
  • This is an early prototype of a idea we came up together

DESCRIPTION

A single player, third person action brawler with mechanic of possessing enemies and using their abilities in order to protect a foolhardy adventurer in his many quests for epic treasure.

Hack n’ Slash with a dash of MOBA mechanics

FEATURES

  • Possession Mechanic - The player needs to possess enemies in order to attack. Each enemy have their own unique abilities which can be combo’ed with other enemies.
  • Adventurer - The adventurer acts like a timer, he goes from one room to the other picking up the loot drop by the enemies the player kills. If he enters a room containing enemies he is attacked and killed spelling Game Over.
  • Combo System - When enemies are killed in a higher combo state they drop more loot -> Increases the time adventurer spends to pick up loot -> Gives more time for player to clear the next room. Another feature of this is that it allows you to upgrade the current enemy and unlock a special ability in them.
  • Modifiers - From all the collected loot the adventurer will be able to buy mixers which act as modifiers to each level. They make the level more harder and hence nets for rewards than the usual level.
    For this build there is a quick lime modifier which increases the speed of the adventurer if the player does not posses enemies frequently.

ABOUT THE GAME

The story is about an adventurer who comes across a magical bar where he gets drunk out of special portions and gets transported to different dimensions. Unbenounced to him he is protected by the guardian (The player) who is linked to his past.

The main theme is set in a medieval fantasy setting but every dimension the adventurer gets teleported to will have its own theme and particular mechanics.  

CREDITS 

  • Main Team:
    • Phill Moon                        - Project Manager/Programmer
    • Kory Smith                       - Lead Programmer
    • Amshumaan Rakshith     - Producer/Lead Design/Audio
    • Stephen Frank Birsa        - Programmer
  • Other Contributors:
    • Jamie Smeets                  - Initial Adventure AI
    • Sithila SinghaBahu         - Shader and Level Modeller
    • Patrick Gib                      - Props Modeller
    • Madushi Jayasundara    - Props Modeller
    • Daniela Letunica             - Props Modeller

Find a larger version of the icon, game screenshots  in the press folder! 

Download

Download
Project Guardian 1.3.zip 935 MB
Download
Press Materials.zip 37 MB

Development log

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